A downloadable game for Windows

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A small rogue-like game centred around an enigmatic character blasting through enemies in an attempt to better themself, expanding their memory to gain addons and build strength until they fall.


Controls

You can navigate the game world with the WASD keys and aim with the mouse, shooting with the leftclick key.

Active Abilities can be found throughout the game and used with the 1 and 2 keys, respectively, based on their slot.


Gameplay

The main goal of each stage is to kill all the enemies in it, using your weapon. There are 4 weapons that can be found by killing enemies. When killed, enemies also drop Bytes, which are converted into MB when you get enough, and are used to download Skills at the end of each level. 

Each weapon functions different from the others, and can be upgraded by getting other weapons using an upgrade, and merging them at blue bordered stages.

They can receive modifiers to apply effects to enemies on hit, or to modify the weapon's mechanics.


Stage Rewards

Some stages can be cleared to get rewards, and will be indicated so by the coloured square that appears around its tile on the level select screen.

  • Green borders mean the stage will award 5MB on completion to be spent on skills
  • Yellow borders mean the stage will award a bonus to one of your stats on completion
  • Blue borders mean the stage will combine your weapons together on completion
  • Red borders mean the stage will contain a boss, which gives a specific Skill when killed, depending on which boss is chosen


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Download

Download NowName your own price

Click download now to get access to the following files:

devdisco-win.zip 31 MB
Version 0.1.3.0

Development log

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Comments

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Well my feelings are mixed. I didnt play that much but theres my opinion:

1. Laks any response. I had a bit of trouble understanding if i have ben doing any damage or am doing something wrong. Make enemies flash when they get hit or something cuz sound is not enough.

2. Theres no instructions. I had some trouble understanding that map thing screen, then i neede a bit to realize that theres a "currency" that you spend on upgrades, like its meter is far right and left to the screen of course im gonna miss it.

3. Doesnt really feel good to play. Weapons feel underpowered and confusing even though i have seen only three: Pea shooter-blaster, stabby stabby glowy stick and the worthless bazooka that destroys walls only when its bothered to. Add some camera push back when you shoot and make enemies get pushed away when hit.

4. Boss is kinds boring. I have only seen 1 boss but still. Hes just a white version of the player with the sword, he doesnt even try to attack you that much, instead he teleports and instantly hits you with nothing you can do about it. Make a mark of where he will teleport and a little delay beetwen his teleport and attack.

All and all the game isnt really bad, theres just many little problems that form into one big one.

(1 edit)

1) i agree, at the moment they just go slightly darker for 2 frames

2) agree

3) weapons are definitely not underpowered, you can reach OHKO range on many of them quickly with the upgrade and damage system. They start off fairly mediocre. The rocket explosions destroy walls on the third explosion, a visual indicator could definitely be used.

4) That boss acts kind of like jjba Dio, stopping time, and yeah it could definitely do with some more elements to it, like stage manipulation.

I'll try and scrounge some stuff together, but i havent really worked on this for many months so i cant make too many promises.

I found 3 more bosses and the one that makes walls green did this after i killed him

___________________________________________
############################################################################################
ERROR in
action number 1
of Destroy Event
for object obj_wall:

Data structure with index does not exist.
############################################################################################
--------------------------------------------------------------------------------------------
called from - gml_Object_obj_wall_Destroy_0 (line 7)
called from - gml_Object_obj_wall_Step_0 (line 5)

Ignoring it a couple of times helped but still.

Sounds like a you problem

This is a meme free environment si- oh right

:magiciseverything:

:magiciseverything~12: